"A timing diagram in the Unified Modeling Language 2.0 is a specific type of interaction diagram, where the focus is on timing constraints. Use it for object-oriented modeling of your bank information system. Interaction Overview diagram: It is a mixture of activity and sequence diagram that depicts a sequence of actions to simplify the complex interactions into simple interactions.The vector stencils library "Bank UML timing diagram" contains 8 shapes for drawing UML timing diagrams.It governs the change in state and object behavior by showing the time and duration constraints. Timing Diagram: It is a special kind of sequence diagram used to depict the object's behavior over a specific period of time.It describes the static and dynamic behavior of a system. It focuses on objects and their relations. Communication Diagram: It shows the interchange of sequence messages between the objects.It delineates in what order and how the object functions are in a system. Sequence Diagram: It shows the interactions between the objects in terms of messages exchanged over time.It consists of communication, interaction overview, sequence, and timing diagrams. In simple words, it shows how objects interact with each other and how the data flows within them. Interaction diagrams are a subclass of behavioral diagrams that give emphasis to object interactions and also depicts the flow between various use case elements of a system. It portrays the use case view of a system. It encapsulates the functional requirement of a system and its association with actors. Use Case Diagram: It represents the functionality of a system by utilizing actors and use cases.It visually depicts the workflow as well as what causes an event to occur. With the help of an activity diagram, we can model sequential and concurrent activities. Activity Diagram: It models the flow of control from one activity to the other.It models the dynamic behavior of a class in response to external stimuli. It is also known as the State-charts diagram. it portrays the system's behavior utilizing finite state transitions. State Machine Diagram: It is a behavioral diagram.It defines the interaction within the system. It includes use case diagrams, state diagrams, and activity diagrams. It is used for organizing the class and use case diagrams.īehavioral diagrams portray a dynamic view of a system or the behavior of a system, which describes the functioning of the system. It manages UML diagrams by making it easily understandable. It shows the dependencies between distinct packages. Package Diagram: It is used to illustrate how the packages and their elements are organized.It is incorporated whenever software is used, distributed, or deployed across multiple machines with dissimilar configurations. It produces information about system software. Deployment Diagram: It presents the system's software and its hardware by telling what the existing physical components are and what software components are running on them.It determines whether the desired functional requirements have been considered by the planned development or not, as it depicts the structural relationships between the elements of a software system. It is used for modeling execution details. Component Diagram: It portrays the organization of the physical components within the system. It represents distinct instances of classes and the relationship between them at a time. It can be used to test the accuracy of class diagrams. Object Diagram: It describes the static structure of a system at a particular point in time.It is similar to class diagrams, just the fact it represents individual parts in a detailed manner when compared with class diagrams. It makes full use of ports, parts, and connectors to portray the internal structure of a structured classifier. It displays the relationship between the parts and their configuration that ascertain the behavior of the class. Composite Structure Diagram: The composite structure diagrams show parts within the class.It is helpful in recognizing the relation between different objects as well as classes. It displays the system's class, attributes, and methods. It depicts the static structure of the system. It is the backbone of all the object-oriented software systems. Class Diagram: Class diagrams are one of the most widely used diagrams.It stresses the elements to be present that are to be modeled. It embraces class diagrams, composite structure diagrams, component diagrams, deployment diagrams, object diagrams, and package diagrams. It is widely used in the documentation of software architecture. Structural diagrams depict a static view or structure of a system. The diagrams are hierarchically classified in the following figure: 1. The UML diagrams are categorized into structural diagrams, behavioral diagrams, and also interaction overview diagrams.
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